//
//  GameConfig.h
//  ibasketball2D
//
//  Created by imac on 11-5-26.
//  Copyright __MyCompanyName__ 2011. All rights reserved.
//

#ifndef __GAME_CONFIG_H
#define __GAME_CONFIG_H

//
// Supported Autorotations:
//		None,
//		UIViewController,
//		CCDirector
//
#define kGameAutorotationNone 0
#define kGameAutorotationCCDirector 1
#define kGameAutorotationUIViewController 2

//
// Define here the type of autorotation that you want for your game
//
#define GAME_AUTOROTATION kGameAutorotationUIViewController


#endif // __GAME_CONFIG_H

typedef enum
{
	SceneTag_Logo,	
	SceneTag_MainMenu,	
	SceneTag_GameLayer,
	SceneTag_OptionLayer,	
	SceneTag_Credits,
	
}SceneTag;

typedef enum
{
	Logo_Run,
	Logo_End,
	
	MainMenu_Run,
	MainMenu_End,
	
	Game_Run,
	Game_End,
	
	Option_Run,
	Option_End,
	
	HighScore_Run,
	HighScore_End,
	
	Credits_Run,
	Credits_End,
	
	FirstInit,
}GameState;